It’s hard to remember hating anything as much as I hate Affinity; a bone-deep loathing for the faceless unknown and the concrete walls of my own DNA.
This morning, Kady thought breaking up with Ezra was the hardest thing she’d have to do.
This afternoon, her planet was invaded.
The year is 2575, and two rival megacorporations are at war over a planet that’s little more than an ice-covered speck at the edge of the universe. Too bad nobody thought to warn the people living on it. With enemy fire raining down on them, Kady and Ezra—who are barely even talking to each other—are forced to fight their way onto an evacuating fleet, with an enemy warship in hot pursuit.
A year ago, Flynn Cormac and Jubilee Chase made the now infamous Avon Broadcast, calling on the galaxy to witness for their planet, and protect them from destruction. Some say Flynn’s a madman, others whisper about conspiracies. Nobody knows the truth. A year before that, Tarver Merendsen and Lilac LaRoux were rescued from a terrible shipwreck—now, they live a public life in front of the cameras, and a secret life away from the world’s gaze.
Alex is a teenage boy dying of undiagnosed causes. Life is looking hopeless to him. Then Alex gets abducted by aliens.
An alien nurse is healing Alex, and everything should be great, but a deadly disaster is coming for all life on Earth.
Two other abductees become his friends. One is an exotic girl and the other a dolphin. Because of the aliens, the dolphin can swim through the air and they can all understand each other.
Earthlings are being trained to save Earth, but Alex fails the first test and is going to get some specialized training.
Six days ago, astronaut Mark Watney became one of the first people to walk on Mars. Now, he's sure he'll be the first person to die there. After a dust storm nearly kills him & forces his crew to evacuate while thinking him dead, Mark finds himself stranded & completely alone with no way to even signal Earth that he’s alive—& even if he could get word out, his supplies would be gone long before a rescue could arrive. Chances are, though, he won't have time to starve to death.
The human race faces annihilation. An alien threat is on the horizon, ready to strike. And if humanity is to be defended, the government must create the greatest military commander in history. The brilliant young Ender Wiggin is their last hope. But first he must survive the rigours of a brutal military training programme - to prove that he can be the leader of all leaders. A saviour for mankind must be produced, through whatever means possible. But are they creating a hero or a monster?
Seconds before the Earth is demolished to make way for a galactic freeway, Arthur Dent is plucked off the planet by his friend Ford Prefect, a researcher for the revised edition of The Hitchhiker's Guide to the Galaxy who, for the last fifteen years, has been posing as an out-of-work actor.
Continuing the saga of the award-winning Xbox™ game!
The Spartan-II program has gone public. Tales of super-soldiers fending off thousands of Covenant attacks have become the stuff of legend.
But just how many Spartans are left?
When Cate Benson was a kid, her sister, Violet, died. Two hours after the funeral, Cate’s family picked up Violet’s replacement. Like nothing had happened. Because Cate’s parents are among those who decided to give their children a sort of immortality—by cloning them at birth—which means this new Violet has the same smile. The same perfect face. Thanks to advancements in mind-uploading technology, she even has all of the same memories as the girl she replaced.
She also might have murdered the most popular girl in school.
From James Dashner, the author of the New York Times bestselling Maze Runner series, comes an edge-of-your seat adventure. The Eye of Minds is the first book in The Mortality Doctrine, a series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. For Michael and the other gamers, the VirtNet can make your wildest fantasies become real. And the more hacking skills you have, the more fun. Who wants to play by the rules anyway? But some rules were made for a reason.