The human race faces annihilation. An alien threat is on the horizon, ready to strike. And if humanity is to be defended, the government must create the greatest military commander in history. The brilliant young Ender Wiggin is their last hope. But first he must survive the rigours of a brutal military training programme - to prove that he can be the leader of all leaders. A saviour for mankind must be produced, through whatever means possible. But are they creating a hero or a monster?
Seconds before the Earth is demolished to make way for a galactic freeway, Arthur Dent is plucked off the planet by his friend Ford Prefect, a researcher for the revised edition of The Hitchhiker's Guide to the Galaxy who, for the last fifteen years, has been posing as an out-of-work actor.
Continuing the saga of the award-winning Xbox™ game!
The Spartan-II program has gone public. Tales of super-soldiers fending off thousands of Covenant attacks have become the stuff of legend.
But just how many Spartans are left?
When Cate Benson was a kid, her sister, Violet, died. Two hours after the funeral, Cate’s family picked up Violet’s replacement. Like nothing had happened. Because Cate’s parents are among those who decided to give their children a sort of immortality—by cloning them at birth—which means this new Violet has the same smile. The same perfect face. Thanks to advancements in mind-uploading technology, she even has all of the same memories as the girl she replaced.
She also might have murdered the most popular girl in school.
From James Dashner, the author of the New York Times bestselling Maze Runner series, comes an edge-of-your seat adventure. The Eye of Minds is the first book in The Mortality Doctrine, a series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. For Michael and the other gamers, the VirtNet can make your wildest fantasies become real. And the more hacking skills you have, the more fun. Who wants to play by the rules anyway? But some rules were made for a reason.
Fourteen-year-old Alex Gray wakes up one morning to discover he's not in his own bedroom. More surprising is that he doesn't recognize his hands, or his legs... When he looks in the mirror he gets the shock of his life! How is it possible that Alex has become another boy a boy who everyone calls Philip? And how have six whole months passed overnight? A riveting psychological thriller by a brilliant new voice in children's books.
Charlotte is out in the woods on her own one day when something mysterious happens - she walks along a row of stones laid like stepping stones on the forest floor . . . and finds herself in another age. She has somehow slipped back to 1955, and is now, in the same woods, on the site of a very unique school, an open-air school for sick city children. No one believes her tales of the world she's come from, her mobile doesn't work and she can't see how on earth she's going to get back. A friendship with another pupil proves the key - is Jack more than he seems?
Once a creature is extinct, it's gone for ever, isn't it? Not any more - as a butterfly from the past proves. The physicist mother of Kizzy Rye and Fraser Rye has invented an amazing time machine that can travel back into the past, snatch a plant or animal now extinct and bring it back into the present. It's a wonderful achievement, a real scientific breakthrough. But the machine - 'Rye's Apparatus' - has a horrifying potential.
A final, apocalyptic, world war has killed millions, driving entire species into extinction and sending the majority of mankind off-planet. Those who remain, venerate all remaining examples of life, and owning an animal of your own is both a symbol of status and a necessity. For those who can't afford an authentic animal, companies build incredibly realistic simulacrae: horses, birds, cats, sheep . . . even humans
'R' is a zombie. He has no name, no memories, and no pulse, but he has dreams. He is a little different from his fellow Dead. Amongst the ruins of an abandoned city, R meets a girl. Her name is Julie and she is the opposite of everything he knows - warm and bright and very much alive, she is a blast of colour in a dreary grey landscape. For reasons he can't understand, R chooses to save Julie instead of eating her, and a tense yet strangely tender relationship begins. This has never happened before.