In an exhilarating new series, New York Times bestselling author Rachel Caine rewrites history, creating a dangerous world where the Great Library of Alexandria has survived the test of time.…
Ruthless and supremely powerful, the Great Library is now a presence in every major city, governing the flow of knowledge to the masses. Alchemy allows the Library to deliver the content of the greatest works of history instantly—but the personal ownership of books is expressly forbidden.
Amidst a brutal war with no end in sight, Ellie and her four remaining friends discover that their hidden refuge becomes a crowded place when they decide to care for an uncooperative crew of orphans. Things only get worse when Ellie and Homer learn that mysterious visitors have discovered their sanctuary. Has the enemy found them out? Five ordinary teens brave the worst in this electrifying continuation of their battle to stay safe and sane in a war zone that was once their home.
From the Booker Prize-winning author of The Remains of the Daycomes a devastating new novel of innocence, knowledge, and loss. As children Kathy, Ruth, and Tommy were students at Hailsham, an exclusive boarding school secluded in the English countryside. It was a place of mercurial cliques and mysterious rules where teachers were constantly reminding their charges of how special they were.
Should she live or die? You decide.
An adored celebrity has been killed. Sixteen-year-old Martha Honeydew was found holding a gun, standing over the body.
Now Justice must prevail.
The general public will decide whether Martha is innocent or guilty by viewing daily episodes of the hugely popular TV show Death is Justice, the only TV show that gives the power of life and death decisions - all for the price of a phone call.
In a future London, Concentr8 is a prescription drug intended to help kids with ADD. Soon every troubled teen is on it. It makes sense, doesn't it? Keep the undesirable elements in line. Keep people like us safe from people like them. What's good for society is good for everyone.
Kid knows her school’s corporate sponsors not-so-secretly monitor her friendships and activities for market research. It’s all a part of the Game; the alternative education system designed to use the addictive kick from video games to encourage academic learning. Everyday, a captive audience of students ages 13-17 enter the nationwide chain store-like Game locations to play.
Connor, Risa, and Lev are running for their lives.
Nox is an arts graduate wondering what to do with his life. Taylor and Lizzy are famous indie musicians, and Rocky works the checkouts at Target.
When they find themselves trapped in a giant shopping centre, they eat fast food, watch bad TV and wait for the mess to be sorted. But when days turn to weeks, a sense of menace grows.
What if you aren’t the Chosen One?
The one who’s supposed to fight the zombies, or the soul-eating ghosts, or whatever the heck this new thing is, with the blue lights and the death?
What if you’re like Mikey? Who just wants to graduate and go to prom and maybe finally work up the courage to ask Henna out before someone goes and blows up the high school. Again.
Because sometimes there are problems bigger than this week’s end of the world, and sometimes you just have to find the extraordinary in your ordinary life.